Although GVS is most well known for its' industrial strength
hardware solutions it is, in fact, also a software developer/applications
specialist for rendering applications.
Render Node Mangment User interface that provide GVS9000 render farm operation and controller of the highly scalable engin with high speed network access for automation and expantion of render farm.
- Division of Labor
This division of labor makes it possible to add, remove, update or replace any individual component with ease, often without even having to shut down your system.
Handles Any Render Pipeline
Most of the application specific Modules can be easily customized to add new versions easily. For more pipeline specific customization, a system of "Virtual Modules" can be used to streamline Job submission and error detection.
3D Studio Max-
Brazil r/s finalRender / finalToon Mental Ray RenderPipe VRay
3dsCmd- 3ds VIZ 3ds Max
Maya - finalRender for Maya mayaSoftware mayaHardware mayaVector Mental Ray
Renderman Turtle VRay
Mental Ray Standalone
RenderMan(RIB)- 3Delight Air Aqsis BMRT Entropy Phtorealsitc Render Man Pixie Renderer RenderDotC Render Pipe
contact us for more current and up to date listing.
Powerful and Intuitive GUI
Shell application that allows you full control over every aspect of your system, in a format that allows you to see the status of anything with ease.
Ready for automation
Built-in scripting languages in third-party applications (like MEL), or through any programming language you please. Included Shells:
Configure Master Used to control Master distribution options, type options, restrictions and licensing.
Multiple Job Prioritizations
You can also configure to use either a "first-in, first-out" queue for otherwise equal priority Jobs, or to perform the work "round-robin" style, making sure that every unfinished Job gets some machine time.
Automatic Shared Disk Management
The system can be defined as an option for specific Products, or as a parameter of your Jobs themselves.